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Super Mario World (Super Mario Bros. 4 in Japan) is a platforming game, released in 1990 in Japan and in 1991 alongside the SNES in North America. It marks the first appearance of Yoshi the dinosaur. Super Mario All-Stars + Super Mario World SNES DOWNLOAD NOW Super Mario All-Stars is a video game compilation that features complete remakes of the four Super Mario side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: Super Mario Bros., Super Mario. A sequel, World Cup Striker (known in North America as Elite Soccer), was released for the Super NES in 1994. It was basically a repackaged version of Striker, but slightly better. It was published in Japan by Coconuts Japan and in Europe by Elite. A Game Boy game.

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Super Mario All-Stars is a video game compilation that features complete remakes of the four Super Mario side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: Super Mario Bros., Super Mario Bros.: The Lost Levels (Super Mario Bros. 2 in Japan), Super Mario Bros. 2 (Super Mario USA in Japan), and Super Mario Bros. 3. The gameplay of each remade game is nearly identical to its original version, though some game physics as well as character and level designs are slightly modified, and some bugs, including the “Minus World” in Super Mario Bros., are fixed.

The four games each feature enhanced 256-color graphics and updated soundtracks to take advantage of the Super NES hardware, including parallax scrolling.[2] All four games offer a save feature, which the original games lacked, allowing the player to save progress and resume play from the start of any previously accessed world (or in The Lost Levels, any previously accessed level). Up to four individual save files can be stored for each game. The games also allow the player to customize control configuration, allowing the “jump” and “dash/item throw/hold” actions to be mapped to different buttons on the Super NES controller

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Donkey Kong Country[a] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game centers on Donkey Kong and his nephew Diddy Kong, who are on a quest to recover their stolen banana hoard from King K. Rool and the Kremlings.

Development began shortly after Rare founders, brothers Tim and Chris Stamper, ran experiments with a Silicon Graphics (SGI) workstation to render 3D sprites. Nintendo became interested in Rare’s work and acquired 49% of the company, leading to the production of a game for the SNES using Alias and SGI technology. The Stamper brothers expressed interest in creating a standalone Donkey Kong game and assembled a team of 12 developers to work on the game over 18 months. Donkey Kong Country is the first Donkey Kong game that was not produced or directed by the franchise’s creator Shigeru Miyamoto, though he was involved with the project.

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Following an aggressive marketing campaign, Donkey Kong Country received critical acclaim and sold more than nine million copies worldwide, making it the third best-selling SNES game. It was ported to the Game Boy Color and Game Boy Advance consoles, and was made available for Nintendo’s Virtual Console. Donkey Kong Country is the first game in the Donkey Kong Country series and was followed by two sequels on the SNES: Donkey Kong Country 2: Diddy’s Kong Quest in 1995, and Donkey Kong Country 3: Dixie Kong’s Double Trouble! in 1996.