Mike Tyson Boxing Games

The greatest part of the game was probably the widely known cheat code that brought you directly to Tyson, which was basically put in place for all the cowards who couldn’t weather the storm of getting there the organic way. As you might’ve guessed, there’s a video on YouTube that explains how to KO Tyson.

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TysonBoxing

If you're either excited about or repulsed by the concept of this crazy, jail-hardened rapist (and ear-chom-per) starring in a new game, know this--there's little on-screen Tyson action here. You can spar against him and challenge him for the final belt, but playing as the infamous champ demands tons of unlocking effort. Visually, it seems that the designers blew their 3D wad on the detailed yet cartoony boxers. Minute details like intricate facial expressions and glistening sweat infuse life into the fighters, but the lackluster arenas and embarrassing onlookers look like holdovers from a bargain-bin PSi title. Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and 'circle-strafing' my foe produced great results most of the time. The mad mashing continues with an ill-conceived button-pressing minigame in order to rouse your fallen boxer--it's unrealistically hard to get up even after just one knockdown. One thing Tyson gets right is the Create-a-Boxer mode. With a wealth of appearance options, stats to raise, and new punches and combos to unlock, I spent most of my time working on my custom pugilist. In fact, this excellent mode handily bests the limited creation system in EA's Knockout Kings. One good feature in an otherwise substandard game, however, doesn't make it recommendable.

Back in my youth, Mike Tyson was the undisputed champion of the ring. He wasn't the ill-tempered, wife-beating, ear-biting son of a bitch he is today. Here now to capture Tyson's fall from grace is a boxing game so bad, you'd think the coincidence was too good to be true. Where does one begin with Tyson? How about the nonexistent controls and gameplay? Trying to remember all the different punches that require you to combine both face and shoulder buttons is like taking one on the chin from ol' Mike himself. And forget about timing, just jam on the buttons and hope for the best. Tyson has next to zero redeeming qualities. Avoid at all cost.

Crafting a good boxing game takes time and a certain level of interest. Good intentions aside. I'm sure Codemasters had a hard time cornering Mr. Tyson to provide input on this title. I mean, rape, assault, crashing cars and other such activities take time, yo. Control here is poor--shoulder buttons should never be a required part of quick combos, but you have to hit one to start off every move string. The devious setup leads to mad button mashing, which is fine, but you can do the same thing in Knockout Kings with much better results. Tyson is an ass-Dad game fronted by a has-been bad-ass. Somewhere, Robin Givens must be smiling.

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With EA having glommed up just about every damn boxer for its Knockout Kings game, and Ready 2 Rumble offering all the fun KK doesn't, what's a developer to do when creating a Boxing game? Why, snap up the most controversial ear-bitin'est boxer of his time! Mike Tyson Boxing offers both arcade-styled gameplay and simulation aspects, but ends up a disgruntled mishmash. The strategic elements in the game (i.e., more power is delivered to punches if you charge them up first) penalize gamers who try to button-mash their way through the game. Dodging is also encouraged, but in actual practice, the game ends up looking a bit silly. Instead of bobbing and weaving intuitively, you spend much of the match hanging to the right or the left, and getting socked by a flurry of jabs (that you never seem to be able to land yourself) while you walk around charging up your punches. You can't lock up your opponent either, which may keep the tempo of the match going, but isn't exactly realistic. Plus playing with the fictitious fighters (except Mike) is kind of like a soccer game without the FIFA license. Not exactly Codemasters' fault, but a bummer nevertheless. The character models look pretty tight for a PS game, but the game just feels like it's missing that certain something to take it over the top. If you like boxing, than certainly check it out, but Mike Tyson Boxing fails to land the knockout punch.

Mike Tyson Fights List

Like it or not, Mike Tyson still draws, and this latest boxing game from Codemasters shamelessly plugs the former heavyweight champ. While the game is OK, it never really got me excited in either the one- or two-player mode. The graphics are vintage late '90s fare, but it was hard to distinguish much difference between the strengths and weaknesses of each fighter. Probably the best thing about the game (other than Slick Daddy) was knocking out the other boxer: the head snaps, the knees buckle, and he crumples to the floor. The replays provide some cool camera angles too, but other than that the game is a mixed bag--much like Tyson's career.

Mike Tyson Boxing Game

Even though the last boxing title I played with any passion was Super Punch Out, I still know enough to tell Mike Tyson Boxing isn't a horrible game, it's just not a very good one. For one, it puts way too much emphasis on its sim features rather than on arcade-style gameplay, which kind of hurts its fun factor. Yes, it's cool that you can train a boxer to such an extent you control how much he eats, but when it comes down to the actual fighting, the coolness kind of stops. It's almost like the game punishes you for trying to have fun. Sure, strategy has its place in boxing games, but I hate getting knocked out every time I just want to jab like nuts.